VBS Version 1.1.4:


Looks like this is the last one!

Finally at a point where all the major bugs and balance have been ironed out, I think. A bunch of accessibility features here as well to top it all off!


ACCESSIBILITY

- All enemies now have nametags: this will let you make better decisions when you're trying to get somewhere.

- Drug dealers for the quest "Follow the Red Brick Road" now have proper labels so you can see them better.

- Fixed all tooltips in Discipline trees: fedback was, people didn't like not knowing what each skill did. I have now sacrificed the lore in those tooltips in lieu of clarity.

- The number of keyboard config buttons was a little bit excessive, they've been toned down.

- There's some additional lighting in the sewers that should let you know exactly what's going on.

- All weapon, stats, and enemy type descriptions are now accessible via hotkeys for you to see at any time: feedback was, when you can't remember what each stat does for example, you stop caring and just spec however you want. It also wasn't clear what Element was good vs which enemy type. You can now access these help menus pressing 1, 2 or 3 by default.

- The 4 zombies at the start of the game now have more purpose: I've included additional clarification on game mechanics in those fights.

- Correct door in the Crossroads has been marked more prominently.

- Trash items are now labeled as such so the player isn't wondering what to do with them.

- You can now mouse over effects to see what they do! It wasn't fun to see a bunch of little icons and not know what they do or represent. In combat, any mouseover on one of these icons will now tell you exactly what you need to know.


BALANCE AND GAMEPLAY

- Subsume the Spirit is now simply a Supernatural damage skill that has a chance to Charm, regardless of if the target is an Animal or not.

- Money drops for all enemies has been increased by around 25%.

- Healing items are now all instant. I'll keep a close eye on how this develops.

- Enemy stats have been nerfed by approximately 20%, as to make combat less tedious.

- Enemy packs have been homogenized as to make combat less tedious.

- There is now a healing crystal in the Traphouse, so you don't have to backtrack as much.

- Guns has been buffed. It seems I'm never done with god damn guns.

- Enemies in the middle section of the game have been nerfed by approximately 20%.

- Some enemies now give currency to learn skills: feedback was, currency was too scattered and you didn't have enough abilities quickly enough.

- Premonition: Ally now heals quicker.

- Share the Senses now also heals on top of redistributing party health.


BUGS AND FIXES

- AFTER LENGTHY DEBATE, I HAVE DECIDED TO REMOVE THE INTRO CINEMATIC FROM THE GAME: It was just too problematic. The game crashes pretty much nowhere else, but consistently crashed 1-3 times on the opening cinematic. Not a good message if your game is crashing 30 seconds in. the cinematic trailer can still be seen on youtube.

- Fixed a bug where a weird variable "Summon Duration" was showing up in the save file info and mistifying people.

- Fixed a bug where some segments of fence were passable by mistake.

- Fixed a bug where enemies were not despawning correctly.

- Fixed a bug where the incorrect weapon name was showing up on some chests.

- Fixed a bug where Gangrel enemies would spam a skill endlessly on turn 1.

- Fixed a bug where Fleshcrafting was not healing as intended.


It has been quite a journey, and I appreciate everyone's patience and support. Regardless of the contest outcome, this has been a balance to launch and fix and it's definitely a lot of lessons for the future.

Enjoy, and thank you for your time!

Files

VTM-Blood Sun 1.1.4.zip 469 MB
Dec 05, 2021

Get Vampire: Blood Sun - Chapter One

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